
A big of deep relief on my Schneider jeweler's loupe. The metal is hard anodized aluminum, so it had a hard skin with soft base metal. It became problematic as I began modeling the elements with punches. It's hard to describe, but it was two-tone and really nasty looking, so I used aluminum oxide and blasted away the anodized finish and it smoothed out quite a bit. If I do the other side I will definitely remove the anodization first, but I think it'd be ok not to remove it if I was doing fine line shading instead of sculpting.